The Northwind Irregulars, Davion Privateers

UNIT HISTORY




General locator for missions in early 3028:

To be updated:







Early 3028

Welcome to Northwind!
(Prepared by the Federated Suns Ministry of Tourism)

January

During the first few days of operation, the team could barely be called that. They were more of a collection of lost souls than any organized military unit. Some met when they ran out of c-bills and were forced off their Jumpships onto the same cargo dropper headed in-system, others while driving around the small town of MacArthur, and even more joined up when kindred spirits were recognized amongst each other during the hectic days that followed. They banded together when the call came in for help, when there was no one else willing to lend a hand. Driven by little more than a faded sense of duty and a little bit of greed, the team set out to do what they could to protect an undefended countryside against an unprovoked invasion.

After an evening of revelry watching the Solaris fights in the pub at MacArthur, a few of the soon-to-be team found themselves relaxing on the roof of the establishment. The evening's peace was soon disturbed by the sudden appearance of two new stars in the night sky. They had spotted what looked to be the drive plumes of two very-sneaky inbound ships and needed more information before the local military command would even listen to them. Seeing the need to get more intel on what was happening before alerting the main Northwind military stationed in the northern hemisphere of Kearney, the team set out across the southern continent of Cymruu from their unofficial hometown of MacArthur to where they hoped was a functioning Deep Space Radar array. The ships would shut off their engines and drift while the northern observatories were looking in their direction, but would power back up again when the planet's rotation swept those arrays out of sight. Figuring that the southern station must be malfunctioning, the troupe powered up their 'mechs and began tromping through the rugged mountains and valleys of the planet. They encountered two giant eagles and supposed lake monster tracks before skirting around some bioweapon-ravaged city ruins to arrive the next day at the long-abandoned VLA (Very Large Array) site. They dealt with a series of local wildlife problems and eventually were able to repair the station just as the dropships were entering orbit. Identifying them as avoiding the heavily-defended northern continent, the team tagged them as a local threat and called in help from the nearby Fleet Repair Yards. The head of the facility, Seamus O'Bahb, was a friend of one of the team members and succeeded in rallying the dropship captains on deck to prepare for the attack. He was also able to contact Bradley's Bravoes, Merc Unit Kearney command and get assigned two companies of the merc unit Bradley's Bravoes. As the Bravoes began their sub-orbital hop in two abused Union-class dropships, the team set out on a fast march to the Fleet Yards--the most likely place of attack.

They got to the yards just as the invading Leopard-class dropships were engaged by aerofighters from the Bravoes and the 1st Kearney Regiment. While outnumbering the pirate forces nearly three to one, the local aerojocks were almost uniformly green pilots. The Pirates suffered heavy losses but managed to break through the defending air screen. One ship dropped off the radar and into the twisting valleys near Benwyvis. While it was presumed destroyed, the other was headed directly for the Fleet Yards under fighter cover. The team prepared for the attack, but the Bravoes were still ten minutes out. Until they arrived the odds were even.

The group began the defense by mining the main landing strip and hiding their 'mechs in ambush in various strategic locations around the buildings and between the dropships parked at the Fleet Yards. Three of these ships were operational, two Davion Unions and a civilian Mule-class cargo ship. When the pirate ship Lucky Linda came in for its approach the team and Unions held their fire to allow it to close. The two veteran pirate aerofighters were met by four green and regular fighter-jocks from the Fleet Yards and the incoming Bravoes. While the air war raged a few kilometers away, the Linda made a perfect touchdown under withering fire from Ian's Warhammer Claidhaemhmor. Just as she touched down the forward landing gear was crippled by Red Montgomery's mines and she plowed side-first into a nearby maintenance and storage warehouse. Suddenly silent, the team could hear the 'mech doors beginning to open. Converging on that location, Sir Geoffrey Sinclair pinged his Shadow Hawk LAM's ancient Beagle Active probe to make sure they were clear--much to his horror he detected three more 'mechs emerging from the Mule as C-8 explosions ripped out the fusion control circuitry of the Unions. Unable to control their reactors, the two dropships shut down and vented the plasma. While saving the ships, they were unable to do anything but watch the resulting onslaught.

Pressed by two sides, the team quickly learned that their earlier choices in hiding spots did not allow them to cover each other with friendly fire. Retreating towards the center of the Fleet Yards to use the buildings as cover, the team watched helplessly as the Mule lifted off for destinations unknown. Left with two very determined pirate lances, the team fought what was quickly a losing battle. Their best hope, the Warhammer, had suffered an engine containment leak early in the fight and was desperately trying to keep its heat down. VanDoorn's Hatchetman Guard Dog got jumped by a Marauder and a Wasp, as Red's new Stinger was nearly gunned down by two Locust variants. Determined not to lose so easily, Sir Sinclair converted to Air-mech mode and provide fire-support to anyone that needed it. Visp, riding in the Claidhaemhmor, donned an environment suit with harness and climbed down into the 'mech to patch the leak. While nearly dying a number of times, she completed the repairs and emerged from the maintenance hatch nearly cooked but victorious. "Rabid" VanDoorn held off his opponents in classic Arena-combat style just long enough for them to get caught in the explosion as the Lucky Linda's V84 drive detonated. The blast incinerated the Marauder, but the Wasp blocked most of the damage that would have otherwise destroyed the Guard Dog. Davion's Aragon Borderers Shaken but alive, VanDoorn waded into the fight with the newly arrived Catapult bearing the insignia of the 34th Aragon Borderers to assist the besieged Warhammer. As the fight slowly turned into a series of back-alley muggings, the nearly-crippled team succeeded in taking down the pirate king Baron Herkimer Randal of Exeter. Without their center of support the pirates faltered, calling on clear bands for the promised support from their spy on the ground Visp Lewin. Shocked that they had a traitor amongst them, the team quickly changed their minds when she pointed out that she had done all she could to dissuade the pirates from attacking--including activating the VLA and repairing the Claidhaemhmor. Using her position in the pirates as leverage, she and the team were able to get the final two members to surrender. The team rounded up the prisoners and split up the salvage, quickly turning their attention to repairs and to Visp.

Still trying to clear her name, she and the prisoners relayed what they knew of Herkimer's plans. The second dropship, the Screamin' Mimi, had landed in MacArthur to secure the city and await the Mule. Once there they would ransack the supply warehouse, fly back to the Fleet Yards for the 'mechs and burn out of system before the Kearney Highlanders could arrive. The team, unable to repair their 'mechs in time, decided to go in commando style. They rested up for a couple short hours and then borrowed two Warrior H-7D attack VTOLs from the Fleet Yards to lift the team cross country to the squatter's camp near MacArthur. The camp had been destroyed earlier that day by JC in the Catapult under orders from her CO in the Aragon Borders. Repairing one damaged truck, the bulk of the team went into the town disguised as pirates with Visp in the lead and Fiona tied up as a "prisoner" for the dropship captain. Only VanDoorn and JC stayed behind, Rabid due to his widely-known reputation and JC in case they needed one of the H-7s as backup. Thanks to Visp they made it past the pirate security and into the Screamin' Mimi. Once on the bridge they met the attractive and over-stressed female pilot as well as presented the scantily-clad Fiona to the overweight and debauchingly perverted Captain Jaques De La Oriante as a gift. He accepted the crew immediately and dropped his guard to allow them to place Fiona on his desk. Visp said that she had one more gift for him and told him to close his eyes as she began to unzip the front of her jumpsuit. As soon as he did she switched to unzip her dufflebag. Pulling it out a Star League era assault laser-rifle, she lowered it at Jaques just as he said "Give it to me baby"--she did. In the short firefight that followed that crew captured the bridge and nearby passageways. The pilot immediately surrendered to the handsome Sir Sinclair, whom she recognized as a fellow pilot.

The crew was unsuccessful in getting the Mule to abort its liftoff and ordered the pilot, Buffy Sorro, to fire a few shots at it from the rear guns. This resulted is some sporadic return fire from the Mule as it slowly gained altitude. Sorro was then ordered to turn the ship around and get off some real shots at the Mule's control thrusters. She told everyone to strap in as she settled into the VR-equipped piloting station. The entire thing had been rigged as a makeshift aerofighter cockpit, and the crew quickly learned that she treated the Mimi like her own personal 1700 ton aerofighter. She lifted the ship up to hover and fired a burst from the interplanetary drives to flip it around and get moving. She knife-edged the ship over, barely missing the Mule as they passed with a small trade of fire. As the Mule powered up its own interplanetary drives for a speedy burn to orbit, the crew realized that this would destroy MacArthur in the process. They told Sorro to take out one of the maneuver thruster pods and force the Mule to land. She brought the Mimi around hard and kicked up the closing speed. Firing all weapons as they ripped past at over Mach 2, the Leopard completely tore the strut off the Mule. the ship rolled over and began a full engine burn to try to stabilize. The resulting plasma wave missed the town but almost incinerated JC and VanDoorn on the opposite ridgeline, both of which had to leap off the far cliff and into the small river to keep from being burned alive. By the time the Screamin' Mimi had slowed down enough to turn around, the Mule was beginning to slip sideways over the southern ridge. It disappeared from view, followed seconds later by a massive fireball that almost knocked the Leopard out of the sky. Chalking the ship, cargo, and sheep ranchers in that valley as total losses, the crew returned to MacArthur to deal with the remaining pirates. What few didn't run were decimated when Sorro "accidentally" activated the wing LRM-20s on the assembled crowd. Problem solved, the crew went to rescue JC and VanDoorn in a borrowed hovercar and returned to the Fleet Yards with the dropship for some well-earned R&R. A later search of the hidden storage facility revieled it to be a secret AFFS cache for Davion Line-units stationed on planet. Prudent, considering the ever rebellious nature of the local population, the team claimed it as "bad form" and proceeded to raid what the pirates hadn't already stolen. Besides simple parts and food supplies, the group found a dissasembled BKS-1P Backstep Tank still in it's original shipping crates. Bound for a Steiner merc group temporarily working in the Capellan March, it had most likely been rerouted here by an unscrupulous Davion official. Claiming it as their own the team loaded the crates into the Leopard's cargo bay.

After contacting various people about their new turn in fortune, Red Montgomery received an urgent ComStar message from Duke Aaron Sandoval of Robinson, the man Duke Aaron Sandoval that had originally granted her her 'mech. He was in a bind and needed their help. He offered to pay all expenses if the newly equipped team would take the dropship, capture the pirate jumpship, and jump to Errai to find the location of a missing Davion "package". This package had been captured by Kuritan forces and the only person that knew where it had been taken was on Errai, about 27 lightyears from Northwind. After taking the mission, Duke Sandoval was only too happy to reinstate the pirate's former Letter of Marque--making the team official Privateers for the House of Davion and the Federated Suns. The crew had little time to reflect on their new-found status, having to quickly repair their 'mechs, repaint the newly christened Screamin' Banshee and blast for orbit. Visp talked with the Jumpship captain during the four day approach and was easily able to sway him to their side with a few boxes of fresh fruit and the Letter of Marque and Reprisal (relieving them of all previous crimes). Once this was done the crew of the Slipstream happily took the Leopard on-board and jumped for Errai a mere two hours later on the morning of January 13th.

After making some much needed and somewhat dangerous repairs to the 'mechs during the five day trip to the planet Errai, the unit finally looked ready for the next stage of the mission. They began atmospheric entry, only to be intercepted by Davion Sparrowhawk aerofighters belonging to the second-rate Draconis Militia. Davion's Draconis Militia Quickly establishing communications with planetary control they held off an attack long enough to get the new transponder codes that Sandoval had given them loaded into the Screamin' Banshee. Convinced that the ship was legit, Errai Control let them proceed to the city of Greymesa under escort. Flying low over the terrain, the surface of the planet resembled a series of steppes and savannahs broken up by the occasional river or cooled lava flow. There were no mountain ranges to speak of, and thus the land was quite dry as a result. They overeflew their destination, making it out as a once large walled city that had mostly fallen into ruin. The grasslands had crept back into the town through the destroyed sections of the city wall and had gone about reclaiming as much of the ruins as possible. There was a large river to the north of the town and a large basalt lava-dome mesa to the east. Finding no landing strip, and not wanting to put down on the steppe, they decided to take a chance with the semi-flat mesa top. Sorro maneuvered the Banshee to a rough, but acceptable, landing. The group unloaded unto the chilly world, some more quickly than others as Ian proved by immideatly disembarking with his 'mech the second the wheels had stopped turning. From his aerofighter, Sinclair had spotted a switchback road cut into the side of the mesa that would allow them down to the valley floor and into the town. Deciding to take a lower-profile approach, they quickly assembled the Backstep tank and unloaded the Warrior H-7D that JC had "borrowed" from the Fleet Yards and stashed in the empty aero-bay. The team stationed Van Doorn in his Hatchetman and the technician Daniel Timmons in a partly-repaired Rabid Mosquito to guard the dropship as they loaded up in the vehicles to head into town. Ian wanted to waltz there in his Warhammer, but was talked out of it on the premise of maintaining a lower profile. Travelling a short distance across the surreal surface of the basalt mesa, they quickly came upon the remains of a sunken road. Using this to their advantage, they followed the pre-cut roadbed off the mesa and onto the valley below just as the sun began to set on the evening of the 18th. The sped across the featureless plain towards the remains of a walled city on the edge of a wide river. Mired in the ever-changing fog and sandbanks of the river were what looked to be the long-dead and rusted remains of a combined 'mech/vehicle invasion force. While thouroughly stripped out, the skeletal remains thrusting from the mud cast an eerie feel to the place. As they approched through the increasing gloom they noticed that the city hugged the wall on the river side, leaving the grasslands of the steppe to slowly overtake the less-used sections of the town. While there were watchtowers manned, only one looked to be armed with any sort of heavy weapon. As darkness finally fell, the town was lit with feeble lights but the watchtowers each sported a massive spotlight. The two vehicles were stabbed by the light and challenged. They were unable to respond before an anti-aircraft gun on the main tower began firing in their direction. The quickly realized that it was shooting at some sort of massive centipede that had crawled out of the river towards them. Under covering fire from all sides, the tank scrambled into town with a 'Pede three times its length on their tail. Taking no chances, they rotated the turret an placed an AC-10 shot into the creature's flank--effectivly stopping any further persuit.

Once inside the town they were greeted by the troops manning the anti-aircraft gun that had earlier protected them. The soldiers were of the Draconis Militia and were happy to let the team in once they discovered that they were not here to raid the city. The commander was reluctant to assist them in their search for Zafir Widakas until JC climbed from the H-7. He immediately saluted her uniform and helped her in getting directions to the local Sheriff's office, where there was a picture of the man posted. JC, still grumbling about being on this planet, had obviously been recognized by the officer--or at least her uniform had. They took the officer's jeep and headed into town following a curious series of directions through the alternatly habitable and ruined sections of the city. Having very few real streets left, the locals navigated by use of colored lights set atop the highter structures in the town. This led to some confusion, but eventually got then to the Sheriff's office. The place was closed, but the door was open. Wandering in, they quickly spotted a wanted poster for the half-Kuritan Zaffir and ripped it from the wall. Hearing a noise in back they met Franko Bhromia, a prisoner. He declined the offer to be released, saying that he wouldn't do that to the good sherrif. After trading nude pictures of Visp for information they learned that Zaffir could probably be found at either the Kracked Kettle Bar or the Centipony Club at this time in the evening. He then warned them to beware the Four-Fingered Man, but declined to offer up further information on the subject. They left him to his book of Molière plays and headed to the first location.

Finding the Kettle closed for the night and a sign directing them to the Centipony they set off in that direction through an alley. Hearing what sounded like punji-sticks under their tires they quickly barreled out of the alley and prepared for an ambush. Seeing only a strange white powder on the wheels, they trained their lights back into the alleyway. To their horror they saw what looked to be a shallow graveyard with half-buried skeletons sticking up from the soft earth. Realizing that they just drove through the local graveyard they quickly hurried to the lively Centipony Club Skimracer Champion Anna Kournikova of the Capellan Confederation's Second Sarna Reserves (213th Squadron) as the temperture dropped into the single digits. Upon arriving at the bar they were immediatly made passes at by two local hookers. Amazed that they were outside they almost missed the large bouncer and his quiet asian friend. The guards were more curious about them than anything, letting them enter with only a minimal door-charge. They passed through to find a small establishment with a bar on the left, a few round tables on the floor and a strange two foot wide neon blue catwalk where the second floor would be. The catwalk had three doors, numbered as such, and the tables each held strange tricolored cylinders in their centers. They asked the Steiner barkeep what the deal was and quickly found out that this was a strip club. The patrons tipped in the cylinders, ringing one of three bells to promote their choise of favorite dancer. Strange, but it seemed to work. A man checked his watch as some locals came in and got up to leave. A man in the back wearing a wetsuit-like Skimracer outfit taunted the poor man that he couldn't stay and enjoy the drinks like the poster above him advertised. The man turned out to be the sheriff, stringly built along the lines of classic western marshalls. He couldn't stay, as it wouldn't be proper to be in the establishment while the illegal show was going on, but was quickly convinced otherwise by the female members of the group. Sadly, he had very little information, but could confirm that Zaffir wa not in the ever-growing crowd. The barkeep suggested that Fiona and Visp take their turns at the stage, as it would allow them to then mingle with the crowd and ask some questions. A few drinks to the wind, they agreed and went in the back to change while the team worked the bar up front. This prompted JC to turn up the music and begin her collection of reasons she hated this planet, jotted down on coctail napkins.

In the changing room they met two female dancers, a Kuritian-Japanese and a Marik-French. In addition they met a hulking man with a flowerbasket, the third dancer. Changing into their miniskirted waitressing outfits they prepared for their duet. It wasn't long before they were oiling each other up on stage and sliding down the fireman's pole to the exuberant crowd below. Fiona made the rounds while Visp ended up cornered by the asian friend of the bouncer. As he slid his hands up her legs she noticed that he did indeed have four fingers on his left hand. He explained that he was a "rice-picker" when asked about the hand, dodging the question entirely. Reluctantly taking his offer to join him at his place in exchange for the location of Zaffir, she went with him on his ancient motorbike to see how a rice-picker on disability lived.

During the show the Sheriff was called away by a deputy that said they had cornered a group of Kuritian ISF agents in one of the Symbol of the Draconis Combine (House Kurita) buildings along the wall. JC and Ian jumped at the chance to become deputies and joined the Sheriff out back to go bust the spies. They rode to the site atop his pet Odessan Raxx, a six-legged reptile that functioned as a very large horse. Rex took a liking to JC, but creeped her out a little bit. They reached the site quietly and made their way towards a dilapidated two-story house along the wall with a horse-drawn wagon out front. The Sheriff had backup, but when he gave the code words he didn't get back the proper responces. They dove into a neighboring house under fire from a sniper behind them. JC called Rex to bail them out. The beast came lumbering down the street towards them just as the Sheriff took out the sniper with his laser-rifle. JC, terrified of the charging monster, panicked and had to be drug back inside by Ian. The Sheriff then jumped outside and pointed to the horses, shouting "Dinner!" The Raxx leapt on the wagon, crushing it and attacking the trapped horses. ISF agents, still in uniform, came rushing out to stop the creature but were cut down under a hail of fire from Ian and JC. The began a successful assault on the building with the help of the door-busting Rex, letting only one ISF agent escape through a hole in the wall. This problem was quickly solved when the Sheriff ordered the spotlights turned off to give the 'Pedes a chance to feed. Searching the building they found a trap door occupied by thirty asian childern of various ages and genders. Realizing they just broke up a slavery ring they all called in backup.

The group at the bar teturned the jeep to the troops to use to pick up the children and followed them to the site inthe tank. Everyone made it back to the watchtower and set the kids up in the barracks with a translator. For the first time ever JC didn't have something bad to say about the planet, to which she received a lick from Rex. Realizing that Visp "The Traitor" Lewin was probably in trouble, everyone piled into or on top of the tank and set off to find her by the tracking bug that Red had slipped into her g-string. JC was quickly disgusted by Fiona and Sir Gregory making out on the engine cowling that she wedged herself into the already overloaded tank. As it turned out Visp was being treated quite well. She had passed through the servants and families on the lower level of the three story building and had entered a lavishly Kuritian decorated upper living quarters. The third level was in ruins, but the Four-Fingered Man's apartment took up the entire second floor. She was treated to tea, and a small snack before questions were even asked. Information was traded on the location of Zaffir and she was willingly led into the bedroom. As luck would have it, that's when the tank pulled up outside at what was locally 1am. Quickly surrounded on the rooftops by armed gangs of men, they were told by radio to stand down when the Four-Fingered Man learned that the tank contained Visp's friends. She left on good terms, but was thrown off by a comment that he made that possibly inferred that he was part of the slave trade--to which she didn't piece together until getting in the tank and swapping stories. The team now knew that Zaffir could be found at the Darkside Tavern on the other side of town. They all went back to the Centipony to redress and warm up. While Visp was changing, Fiona caught the following news programs while flipping channels.

Deciding that the best move was to get to the other side of town quickly and in force, the team rushed back to the dropship and jumped in their 'mechs. Marching in a column, the 'mech force strode unchallenged past the shattered wall and across the reclaimed grassland that made up the center of Greymesa. Things quickly turned sour when the citizens fled in a rout from the armored giants. Unable to get any response short of a LAW missle strike from some of the local ruffians, the team was forced to fire a few laser shots into the far wall to stop any further punitive attacks against them. They soon noticed that a section of the city was attempting to surrender to them. Approaching that area they eventually met with the white-flag waving leader of the neighborhood watch. Originally willing to defend his section of town with nothing more that a boxy rifle taken from a Plains Raider, Councilman Prilarch was relieved to find out that the 'mech invaders were Davion. Circling their 'mechs, the group cleared up the misunderstanding and promptly sat down to dinner with the friendly people of this section of town.

Prilarch told them that the dark side of town was refounded in the mid 2900's in response to the stifiling laws imposed by the Greymesa city-council at the time. They have recovered limited water and sewage treatment systems in the last seventy years, but still had no source of reliable energy for lighting--hence the name "Darkside". Soon after the mini-colony was established, the less reputable elements from Greymesa moved in and quickly took over. Prilarch was more than happy to tell them the exact location of the Darskide Tavern, confirming that Zafir frequented the place often. The group returned in their 'mechs to the Davion Militia HQ to secure less-conspicuous modes of transportation. Visp, Ian, and JC made a trip to the Sheriff's office to secure some wanted posters to see what Zafir looked like. Franko Bhromia was still here, now engrossed in the collected works of Molière, but assisted them in locating the copy machine by verbal directions from his cell. He also said that the bountys on the posters were valid and that the Sheriff was authorised to pay them if they actually managed to capture a few of the known criminals while on the other side of town. Declining the offer to be broken out, Franko wished them well as they piled onto a tracked J-27 ammocarrier with the rest of the group. Bundling up in their warmest outfits, the team sped across the ruin encrusted grasslands on the middle of town towards the flickering oil lamps of Darkside.

Avoiding some sort of running creatures flanking them during the passage, the team pulled into the cobblestone streets with barely a notice from the locals. They drove through streets resembling Jack the Ripper's 19th Century London until the ever-tightening passage eventually forced them to leave their vehicle at the edge of the town square. Quite a few locals were here, dressed warmly and conversing in the somewhat well-lit area. The group witnessed a pickpocking stopped by a polite gentleman with a large pistol. He nodded to the thankful man that had lost his wallet before turning back to his conversation as if nothing had happened. The group, some in blatant Davion military light environmental suits, decided to get out of here as quickly as possible. Following Councilman Prilarch's directions found them standing at the enterance to what first appeared to be a dead-end side street. Closer examination revieled a black-clad mountain of a bouncer anda small reinforced entryway to the Tavern. Requesting no money, he demanded of each of them reasons why he should let them into the establishment:


Visp: [sighing, unzipps the front of her jumpsuit]
Bouncer: "Simple, but effective. You're in."
Rabid: "Ummm..."
Bouncer: "You're Van Doorn the arena pilot aren't you?"
Rabid: [grudgingly] "Yes."
Bouncer: "Sorry about what happened, first drink is on me."
JC: [grumbling] "Stupid planet..."
Bouncer: "Your envirosuit says you're a member of the Borderers, is this true?"
JC: "Formerly."
Bouncer: "The planet owes you one, you're always welcome here."
Red: [pointing at Ian and Fiona] "We're from Northwind."
Bouncer: "You're all a bunch of crazy bastards aren't you? I like that." [thumbs them in]

They entered the place en masse, waiting for their eyes to adjust. There was a large wooden bar in from to them with a massive mirror behind it. A balcony supported by four large pillas ran in a horseshoe shape around where the second floor would be. There were stairs to the left, a dead laser-display music box to the right, and all manner of nasty people surrounding them at tables under the balcony. The group ordered up at the bar to provide a bit of cover while Viona and JC layed the posters out to try to find Zafir's--attracting some attention from people whos faces kept appearing. The Black Rose One of them, a leather-clad female gunslinger named Black Rose, was sitting next to then when her poster came up. She quickly finished her drink and headed out the door. Realzing that this was a stupid thing to be doing they quickly found Zafir's poster, matching it fairly closely to a man in a dark asiatic jacket surrounded by three tables of bodyguards. On his collar he wore two lapel pins, one Davion, the other Kuritan. The group took a table near the protective ring of guards, trying to figure out what to do next. They eventually sent Red and Fiona over to try to talk to him. The women were allowed to sit with him, but Visp noticed a sawed-off shotgun mounted under the table pointed at them. Zafir orderd them drinks, which were proven to be safe. Gunfight at the Darkside Tavern They quickly entered into negotiations with Zafir for the location of the package despite his accent that sounded like Paul Riser and Joe Pesci had dropped acid together. The debate turned slightly hostile when he refused to give up the location because he was "working for Kurita at the moment, they would have to come back next week when he was working for Davion." It wasn't long before the hostility broke into a point blank four way firefight--cumulating with Black Rose charging through door to kill Visp but accidently taking out one of Zafir's guards instead. She was killed shortly after as the team drug the unconsious Zafir out the door and to their J-27. Making a break out of the city, Red interrogated the bound Zafir by threatening to throw him off the back of the vehicle to the creatures that were again following them across the darkened grassland. He quickly spilled that he was not Zafir, but just his aide. The real Zafir Widakas was hiding out in a cabin two days ride to the north. He was terrified that the Kuritian ISF might kill him if he told the location of the package and that the Davion MIIO would kill him if he didn't. He had no more useful information to offer them and was handed over to the sheriff upon their return to the more civilized parts of Greymesa. The group wanted to load up the dropship and pay Zafir a visit, but the Sheriff told them that he would just flee into the hills when he heard a vehicle approaching. Since the only way to get to him was to sneak up in less that modern forms of transportation, the Sheriff and a deputy were coerced into helping them secure horses and two pack-Raxx for the trip as well as be their guides. The motly collection of riders set out at first light for the river and the open plains beyond.

Upriver from the city of Greymesa
10km upriver from Greymesa City, looking northwest

On the morning of January 14th, the team headed upstream east along the eroded edge of the basalt mesa find a safe place to cross the river. During the 15 km ride, JC and Ian shared what they knew about the planet Errai from their previous trips here. The Sheriff also supplied some basic information on the Steppe Raiders, as well as pointing out the dangers of the collapsing pear-tree and how to get fermented nectar from the evil-looking spikey slime trees. After a short while they were able to reach what used to be a two-lane paved metal bridge across the river. While this end of the bridge looked like it ended at the sheer wall of the cliff, the other side opened up into the steppes beyond. Ian began the traverse across the holed roadway in good until his horse got spooked by something moving in the shadows under the bridge. Not being the greatest rider, Ian accidently forced the poor animal directly into the hole--he himself being barely pulled to safety by Visp and the rest of the team. They futilly fired a few rounds at into the water, hoping to scare off the 'Pede, but it was already too late. Ian got on the back of the pack-Raxx and they continued across the bridge and into the plains unabated. Ian soon helped himself to the crates on the animal, finding various trade items like beads, mirrors, preserved foods, and a chilled case of Green-Spike Beer. They all travelled on until near sunset before an approaching storm forced them to stop and begin setting up camp. Finding a spot without too many of the curious silvery "Potholes" wasn't to difficult a job, and they all too turns digging out the area to create proper water flow for when the storm hit. All seemed to be going well as the cookfire was lit and the storm began it's slow roll into the area. The first sign of a new danger occurred when a strange whistling sound ripped through camp. Not until a second one sliced off a piece of Visp's tent and slammed into the Sheriff's back did they realize they were under a sniper attack. Taking cover behind the shallow mounds of dirt from the digging and the massive body of Rex, they began to scan the horizon around them. They quickly found two anomolous shapes to the south and began firing a few long range laser-rifle shots at them. Their fire was returned with a slug into Rex's flank, to which he shrugged off. By strapping some macro-binoculars to their Inteks, the group opened up on the mounds with the help of Visp and her Star League era Mauser 960. While doing little to no real damage at those ranges, the sheer amount of fire was enough to get one of the mounds to leap to it's feet. The shape, similar to a horse, was quickly mounted and began to flee. The secound mound and it's rider followed quickly after when the first sheets of rain began to fall.

Ok, so this isn't the team, but it _is_ of a kick-ass fight in the rain from the movie 'Pitch Black'. Plus, Claudia Black (Officer Aryn Sun) from FarScape is in it. Check it out sometime!

The team got settled in the dark rain, sharing tents and powerpacks. During the night those on watch noticed some sort of flowering stalk growing out of each of the potholes. These were not considered a threat until several hours later when a fiberous spider-like creature attempted to grasp Geoffrey's leg from out of the darkness. A hurried firefight occured with whipping beams of light and the flash of firearms lighting up the pelting rain long enough to find more meter-tall pothole spiders and blast them. As the confused battle ended the group saw that one spider thing had rooted itself into the Sherrif's shallow grave and another had managed to kill and root into a deputy before Geoffrey had been attacked. Quickly disposing of the remaining two, the team noted that the other spider things way out on the plains were simply circling in four or five meter patterns and were not approaching. The night passed fitfully, morning being greeted by the slow breaking of clouds and JC passing out napkins for everyone to add their own resons to her ever-growing list. After a short breakfast of MREs and "Ranger Pudding" the group mounted up and continued on with the help of a map found in the Sheriff's packs. Visp started recharging power-packs with a small solar cell array that they found and Ian was now sporting the Sheriff's badge--to which the sole remaining deputy didn't seem to take offence to.

Approacing Zafir's cabin

They made it to the edge of a scrubby forest by midday and could see the real forest clinging to the foothills a few kilometers further on. They moved into the scrub and followed the edge of the heavier trees westward until they both began to die out. While this was the location of the cabin based on the Sheriff's map, it wasn't to be found. The group spread out to search and were almost caught by a group of Steppe Raiders moving out of the forest on a previously unseen east-west trail. They hid as best they could, but were again surprised by a brown-clad person on an electric three-wheeled motorbike that came out from the trail behind the raiders. He watched them for a bit with some sort of binoculars before reporting something into a small hand-held radio. Figuring that the cabin must be with a couple of kilometers they decided to jump the scout and take his radio. Ian, Visp, Geoffrey, Rabid, the Deputy and Fiona left the animals with JC and moved into the heavier forest. They quickly got into an ambush position just as the trike came humming up the trail. They all fired their laser pistols simultaneously, with the Deputy nearly severing the poor mans arm off on the first shot. The bike careened out of control, clipping a tree on the far side of the trail before leaping into the air and crashing back on this side against a pear-tree near Visp. They secured his radio, but the bike and binocs were useless. They fed the body to the pear tree and moved on. Splitting into two groups, they flanked the ancient roadway to look for further scoutsand a side trail that would hopefully lead them to the cabin. Their vigilance was rewarded when they actually found the side path without being spotted. They could hear two other voices on the radio asking in Japanese for the bike-scout. The other scouts were not worried yet, as the first one may have just moved out of range to follow the Raiders. In an attempt to find the scout near the crossroads, Geoffrey offered his and Fiona's services as a distraction. Walking to a point in the forest just south of the T-junction they began acting like a couple of frisky locals. Geoffrey pulled Fiona's shirt off to an accompanying excited gasp from the radio. Fiona Mallory vamps it up to distract the Kuritans Figuring that they had the scout's attention, especially when he started bragging to the other one about the show he was getting from the Davion locals, the rest of the team began to follow the smaller trail uphill to the north. Fiona ran past them shortly after, arms crossed over her chest as Geoffrey followed--swinging her bra over his head. The first scout said that he had lost them, but a third voice said that he now had them in sight. Fiona and Geoffrey frolicked their way up the trail towards what first appeared to be tangle of branches in one of the larger pines. Landing on her back directly under it, Fiona could tell that it was some sort of converted hunter's blind. Geoffrey had managed to pull her pants off and fall on top of her when he recieved a sharp thump to the back the armor vest he was wearing under his jacket. He quickly rolled off of her and fired a few fast shots of laser-light up into the blind. He was rewarded by a brown-clad body falling from the tree, but noticed that Fiona had also been hit by some sort of tranq dart. She was going to be out for hours, but Geoffrey did manage to recover the dart gun and some Kuritian digital binoculars. He he carried her to the others and lay her down for later recovery. Moving up the trail, and now looking for more blinds, they quickly spotted a smaller one. Firing one shot to cut the rope holding some of the branches they proceeded to fry the camera hidden inside. Realizing that this would attract attention, Geoffrey placed Fiona's bra on a low branch under the ruined camera and waited with Rabid for whatever was going to happen. The Deputy went back to check up on JC while Visp and Ian made their way further up hill. Just as Visp and Ian reached the small clearing that the cabin sat in they heard a second biker-scout buzz past them. His traverse was followed by laser flashes as the two Knights took him out. Mere seconds later the Visp-Ian team heard a camera focusing in on the commotion down the hill and blasted it, just as a technician ran screaming from a small open garage into the cabin. Realizing that the gig was up they began to bombard the building with weaponry. Those inside the structure quickly closed their armored shutteres and began firing back through small weapon ports under the three main windows on the front deck of the cabin. Visp and Ian tried to call the others to back them up only to discover that they were being jammed. The other team had already realized this moved forward to assist. Rabid began firing slug-shot through the windows as the others oped up with everything from laser-rifles to flare guns. The were pinned down, but were able to slip sideways slightly to hit the cabin from two angles. They finally managed to nail a large antenna on the roof of the garage, clearing up the jamming, about the time the flares started the front of the building on fire. Ian and Geoffrey both called Buffy Sorro in the Screamin' Banshee to get her ass movig and come pick them up. Just as things were looking their way, a previously unimportant silo-like affair of ferrocrete began to open. Fearing that 'Mechs were about to emerge, Ian and Visp fired like mad at the exposed hydrolics. They managed to close one side, but not before the other had completed it's cycle. In the meantime, Rabid kept the entrire front of the cabin under constant fire while Geoffrey downed a small aerogyro that had taken off as air support. Shifting their attention to the silo, they were all amazed as the cargo lift completed it's run--bringing a silvery three winged aerofighter to the surface. Everyone breathed a sigh of relief until it opened up with 'mech-scale laser weaponry. They all dove for cover deeper into the forest, telling Sorro to try to cripple the fighter but not destroy it--figuring that the little two-seater contained Zafir. The fighter had just begun to fold down it's fings and poer up the engines when the Screamin' Banshee came ripping into the area at Mach 2 and at nearly tree-top level. The shockwave itself was enough to knock down trees, snuff out the cabin fire, spin the aerofighter around, and toss the members of the party like little dolls. Only Rabid suffered any real damage on landing, managing to impale himself on a small branch. Buffy hovered the Leopard, burning off armor sheets with the downward facing plasma engines as she obliterated the cabin with an two LRM-20 strikes. Zafir's Pilot, Ishima Zobu She then set the ship down on the garage, facing the crippled aerofighter. The team now moved in to cover the small ship with their rifles as Ian made a break for his 'mech. The two people in the ship were ordered to put their wepons on the front controls and open the hatch with their hands up. They complied, revealing Zafir Widikas and his female pilot, Ishima Zobu. Zafir, dressed in a stilish mix of Kuritan and Davion infantry uniforms, stepped out and surrendered to the assorted team members when Ian marched his 'mech up and he realized that it wasn't Kuritan. Zafir managed to cut a deal with Geoffrey to where he'd reveil the location of the Package in exchange for the chance to flee from the Kuritan spies that would surly be sent to kill him. Zafir then told them what he knew, the package was being inspected in the main military compound on the planet Murchison--in Kuritian space. The package was going to be transferred in ten days by meglev train to a military supply depot before being shipped to the capitol-world of Luthien. It the team wanted it, then that's when they would have to get it. Hearing this, the pilot screamed at Zafir for being a traitor and ejected. She was easily recovered and drug into the Screamin' Banshee to be placed in the brig. Sadly, the walls of the brig and medical facility had long ago been knocked out to form the lounge. Daniel Timmons and Red werethere attempting to patch up Rabid, at which the pilot almost lost it. She rushed to the side of her personal hero Rabid, and personally patched up the formet arena pilot. Though technically enemies, Rabid had just met his biggest fan.

As all this was happening, JC was having problems of her own. By the time Ian's 'mech picked up her call for help she was already into it up to her neck. Rushing down the hill towards her he came upon a very odd standoff: the two snipers were back, but JC had managed to shoot one of them. The second, a male, was standing face to face with her--his longfifle pointed at JC's nose and her shotgun pointed at his. Ian difused the situation with a short PPC demonstration, after which the Raiders became quite friendly and willing to trade. Ian managed to pawn off the beads and things from the Sheriff's pack-Raxx in exchange for a longrifle and the injured Raider--to which he was accidently married to during the course of the very confused trades. She was 17, barely injured with long blonde hair and blue eyes, but spoke nothing but the Raider's dialect of Marik French. Not missing a beat, Ian offered up the remaining cask of Green-Spike beer for all present to enjoy. They all headed back to Greymesa in the Leopard, with the girl now thinking that Ian was a Star-God. The pilot Zobu stayed on-board as a prisoner, but was causing no trouble when she was with Rabid. Even though they spoke no common language, he quickly realized that she had studied his fights even more than he had. Zafir headed out shortly after on the repaired aerofighter but reported back that there were two dropships inbound. The team dropped the ship right in the middle of the city, rushing for the Sherrif's office for a phone. Franko was there and offered his help. He stepped out of his cell and pushed a brick, reveiling a hidden wall panel and a ComStar information terminal. They finally pieced together his name when he logged into the system, he was Count Franko Bhromia, the ruler of the planet! He was just hiding out here to get some quiet time away from his wife. They get Visp to run the terminal and she placed a collect Priority One call to Robinson. The terminal wants a ComStar ID or a genetic codex test, to which she offered up her thumb for a blood sample. The machine verified that she was a Terran ("Venus actually...") and placed the call. The rest of the team was shocked, but didn't quite know what to make of it before they get Duke Sandoval on the line. He ordered them to get the package in any way necessary, but not to tell Prince Hanse that the Duke lost it! They agree to do it for a quarter million c-bills, Amphigean Light Assault Group, Kuritan Mercenaries which the Duke easily agreed too. They headed out, but not before Franko made Ian a full Marshall for the Planet Errai. Beaming with giddyness they got back to the dropship just as two Union-class dropships from the Kuritian mercenary unit Amphegean Light Assault Group landed on the far side of the mesa. Still sporting the Davion Diplomatic transponder, they negotiated a peaceful launch vector as the mercs began raiding the tunnel system that Geoffrey discovered. The team pondered the implications of this action before cutting for orbit and the five day burn to the jumpship--during which language lessons and crosstraining exersizes wewre implimented. Once back at the Slipstream on January 15th, they would leap 20 light-years into Kuritan space--and would for the first time be behind enemy lines.

Spinward of Terra, up to 100ly




Jumping into the main Pirate Point of the Murchison system was one of the roughest entries that the crew of the Slipstream had ever experienced. For some of the team this was their first jump, and many almost wished that it could be their last. Due to the unique natue of the planetary arrangement, the Astrogator had managed to use the close-orbiting Hebron to jump a mere 6 burn-hours from Murchison. While excessivly dangerous, it did put them days ahead of any persuit from the two Amphegean Unions coming in through a standard jump-point.

Bad jump in system
Huge planet, very pretty, nasty radiation belts
Chase NETC ships in
Land at Dumas, capitol of Swordpoint Regime
Convince the head honcho to lend you his military to smite the DCMS
   Battlemechs of the Swordpoint Regime
   Visp Lewin's tactical breakdown of the Swordpoint 'mechs
Get sabotaged as a parts raid for the Swordpoint assault dropship
Go to comstar for help, get the board fixed.. kinda
Find out that the Draconian Mercs are back in system.
Repair ship and head to Equatoria
No one told Buffy to go slow.
Crash the ship in Equatoria.
Geoffrey sets up radio decoys and ambush.
Team performs chaos on a scale not seen since Zeta Tucanae...
Team 1 head to Supply Base to steal the DCMS Leopard (or parts)
Team 2 head to the ambush site.

 

Northwind-Swordpoint team attack DCMS mech and Shinkansen (bullet train)

Murchison MagLev train
Northwind wins, Swordpoint loses, DCMS officer flees, last mech surrenders. Janessa on the train? No! It's her near twin: Melissa Arthur Steiner. huh? Yeah. Damn. Fiona calls over the Comstar satellite--holding out against multifaction troops. Comstar helpful. They're all gunning for Jenessa... A third Jumpship arrives in the area. The DCMS Intelligence officer? Comstar communicator rig is destroyed. (Satellite's still ok). DCMS aerofighters on the way. Team flees into the wasteland with Melissa.
A view of Murchison
Kat Masterson and J.M. Ryoko catch up on a stolen ComStar jeep. The team try to cross a ravine, landing in an underground city. JC paints the town red, Ryoko inherits a 'mech. Ian saves JC from a superflamer, Inga leaves the party.
Murchison locals giving you a big hello welcome. Now hand over your tech, reeeal slow...
The Fascist Chicken Party is formed. Crossing bridges and hidden ambushes near Bree. Playing "Pop the tanks" and avoiding the city. Through the Contego Quinquiplicoequus forest. Into the abandoned city, pulling armor from the train yards. Encountering the Komodo Megadragons. Placing a call with the Ministry of Communications HPG. Melissa calls for her Steiner unit on Achernar, and Rabid gets worried. Contacting Fiona, things going poorly there but questions are answered. The ComStar satellite is shot down, aerofighters are on the way. Pushing the button, EMPing the mechs (and the chickens...) Losing containment on the reactor as DCMS aerofighters close in. The Hatchetman lends a hand, Geoffry robs a bank. Everyone into the water, Ian finds a beacon and a PPC while Geoffry covers their tracks. Into the deep, JC finds a drip, Ian hears to creak, Melissa starts to freak. 200m under the waves a wall is found--and it isn't happy to see them.
An ancient SLDF base
The Pleasiagators begin to circle and attack, Melissa is screaming, and a sub is listening. JC notices airlocks and the mech begins to leak. Everything is looking pretty bad at this point, and then Ryoko remembers a nursery rhyme... into the base... launching a decoy...
Using an SLDF subfighter to distract the enemy
onto the land... into the riot...
The locals are restless...
escape with ship.... repel the boarders... jump to ozawa... The NavBouy says this is Ozawa, gives the correct date and recognizes the T.A.S. Freedom. It does not, however, recognize the Slipstream or ComStar. Stellar analysis by the jump crew confirms that this is Ozawa. The cargo jumpship that just passed you is not Inner Sphere standard. The crew of that ship expressly avoided all radio and laser contact attempts. They instead used a maglight and Morse code to ask what type of ship the Slipstream was. The bridge crew tuned in to the standard military channels and picked up encoded signals. Tuning to a civilian channel, they were greeted by an ISN (Imperium Stellar News) reporter. She spoke Terran English and reported on the continued terrorist attacks by the rebel nation "Federated Suns" against Imperium WarShips in the Achernar Frontier Zone. At this point CoB called a briefing to relay the info on the mis-jump. Into the Gammek Base... Making a deal with the PsiCop for supplies and a copy of the Encyclopedia Imperium... Meeting Captain Crais of the T.I.V. Zalbinion after killing his brother...
The captain is angered...
Landing on planet, going through Customs...
Welcome to Ozawa.
Discovering a Prince, heading to the Triumph in style...
Your attendance is requested.
Using the Cult of the Warship to help rescue Buffy from the PsiCorps...
Welcome to the party.
Escaping offworld with Lizzie's help, fighting the Zalbinion, calling in help... The Jump to Northwind... Find four more warships and a very confused Gammek Base commander...
The captain is confused...
Just wait 'till the Invincible arrives...
The captain is replaced...

So here's the short short version of what happened after that:

Figuring out when they had to jump back in time to fix the chain of events that cause this reality, the party fled for the Ozawa jumpgate to steal a quickcharge and jump out. With the help of the last of the Inner Sphere WarShips (who had also misjumped into this alternate universe at the end of the Second Succession War and caused the Cult of the WarShip), the party fled for a jumpgate while the Invincable covered them. The ancient ship took out several of the smaller Imperial PeaceKeeper warships before succumbing to her wounds. As the great ship sank she activated her jump drive within the field of the jumpgate, destroying everything for hundreds of kilometers around.

Meanwhile, the party successfully jumped back in time to 2236 above Northwind. There, they mounted their 'mechs and single-handedly managed to fend off an entire Terran Alliance invasion. Then again, 'mechs wouldn't be invented for a few centuries, so they had the tactical advantage. Even so, Ian's beloved Warhammer was shot out from under him. The tale of Ian's bravery lived on through the ages though, as the symbol painted on the chest of his 'mech led to the legend of the Burning Claymores.

With dwindling irradiated Germanium ("Chronitons" as the CoB put it in his briefing) and time running out, the party loaded up the Freedom (still sporting a Terran Imperial transponder) and blasted back to the Slipstream. They had left most of their passengers from Murchison behind. The civilians looked forward to helping colonize such a world rich with life. Ryoko, one of the mech pilots, quietly decided to stay as well--slippnig out before the crew launched. It was later revealed that Ryoko married the leader of the Murchison colonists, who's last name was Merritt. Written notes from Ryoko have already begun popping up places, warmly teasing her great great great great and then some grandson Ian.

The party split the crew and remaining passengers up between the Freedom and the Slipstream for the time-jump to Terra. There was worry that the Freedom might get sheared off in the passage, so most of the people went over to the jumpship. Ian, JC, Rabid, Visp, Red, Gabriel, Sinclair, Jenessa, Melissa and a few others stayed behind on the dropship. Good thing too, during the strained jump something terribly odd happened. The normal 30 second jump seemed to take over 30 minutes on the Freedom, but through a horrible time-dialation the crew of the Slipstream experienced a voyage of just over 300 years.

The events seen through the viewport into the jumpship were a blur, with the burst of grenery growing through artificial seasons and the occasional flashes of wars. The crew that the party met at the end of the voyage was one far removed from the one that had boarded the jumpship a scant half hour earlier. The leader of the tribe was named Cob, a rank title. The girl was in her 20's and was wearing the tattered remains of the original Chief of the Boat's jacket. They told an amazing tale of survival and hope. Born to several generations of spacefareres, they had kept the crew of the Freedom alive when rebels threatened to eject the dropship. This had aparantly occured several times over the years. It quickly began to hit the party that they would never see their friends again, Fiona, Daniel, Meredith and the rest were gone forever.

The combined crews had successfully arrived in the Cradle of Humanity several months after they had dissapeared fleeing the Murchison system. The party and the tribal crew of the Slipstream were just getting acquainted when the two ships were hailed. They had survived their trip to Terra, only to land under the guns of an ancient automated defence network. It was not pleased to see them. It is here that we begin the Northwind Irregular's second campaign.












Battletech


The Northwind Irregulars can be contacted at 1stIrregulars@northwind.fedsuns.gov through any Comstar HGP transmitter.
Thank-you for your interest!

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Last Updated: 3/22/01
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