General locator for missions in early 3028:
To be updated:
Early 3028
January
Visp: [sighing, unzipps the front of her jumpsuit] Bouncer: "Simple, but effective. You're in." Rabid: "Ummm..." Bouncer: "You're Van Doorn the arena pilot aren't you?" Rabid: [grudgingly] "Yes." Bouncer: "Sorry about what happened, first drink is on me." JC: [grumbling] "Stupid planet..." Bouncer: "Your envirosuit says you're a member of the Borderers, is this true?" JC: "Formerly." Bouncer: "The planet owes you one, you're always welcome here." Red: [pointing at Ian and Fiona] "We're from Northwind." Bouncer: "You're all a bunch of crazy bastards aren't you? I like that." [thumbs them in]
Bad jump in system Huge planet, very pretty, nasty radiation belts Chase NETC ships in Land at Dumas, capitol of Swordpoint Regime Convince the head honcho to lend you his military to smite the DCMS Battlemechs of the Swordpoint Regime Visp Lewin's tactical breakdown of the Swordpoint 'mechs Get sabotaged as a parts raid for the Swordpoint assault dropship Go to comstar for help, get the board fixed.. kinda Find out that the Draconian Mercs are back in system. Repair ship and head to Equatoria No one told Buffy to go slow. Crash the ship in Equatoria. Geoffrey sets up radio decoys and ambush. Team performs chaos on a scale not seen since Zeta Tucanae... Team 1 head to Supply Base to steal the DCMS Leopard (or parts) Team 2 head to the ambush site. Northwind-Swordpoint team attack DCMS mech and Shinkansen (bullet train)Northwind wins, Swordpoint loses, DCMS officer flees, last mech surrenders. Janessa on the train? No! It's her near twin: Melissa Arthur Steiner. huh? Yeah. Damn. Fiona calls over the Comstar satellite--holding out against multifaction troops. Comstar helpful. They're all gunning for Jenessa... A third Jumpship arrives in the area. The DCMS Intelligence officer? Comstar communicator rig is destroyed. (Satellite's still ok). DCMS aerofighters on the way. Team flees into the wasteland with Melissa. ![]()
Kat Masterson and J.M. Ryoko catch up on a stolen ComStar jeep. The team try to cross a ravine, landing in an underground city. JC paints the town red, Ryoko inherits a 'mech. Ian saves JC from a superflamer, Inga leaves the party. ![]()
The Fascist Chicken Party is formed. Crossing bridges and hidden ambushes near Bree. Playing "Pop the tanks" and avoiding the city. Through the Contego Quinquiplicoequus forest. Into the abandoned city, pulling armor from the train yards. Encountering the Komodo Megadragons. Placing a call with the Ministry of Communications HPG. Melissa calls for her Steiner unit on Achernar, and Rabid gets worried. Contacting Fiona, things going poorly there but questions are answered. The ComStar satellite is shot down, aerofighters are on the way. Pushing the button, EMPing the mechs (and the chickens...) Losing containment on the reactor as DCMS aerofighters close in. The Hatchetman lends a hand, Geoffry robs a bank. Everyone into the water, Ian finds a beacon and a PPC while Geoffry covers their tracks. Into the deep, JC finds a drip, Ian hears to creak, Melissa starts to freak. 200m under the waves a wall is found--and it isn't happy to see them. ![]()
The Pleasiagators begin to circle and attack, Melissa is screaming, and a sub is listening. JC notices airlocks and the mech begins to leak. Everything is looking pretty bad at this point, and then Ryoko remembers a nursery rhyme... into the base... launching a decoy... ![]()
onto the land... into the riot... ![]()
escape with ship.... repel the boarders... jump to ozawa... The NavBouy says this is Ozawa, gives the correct date and recognizes the T.A.S. Freedom. It does not, however, recognize the Slipstream or ComStar. Stellar analysis by the jump crew confirms that this is Ozawa. The cargo jumpship that just passed you is not Inner Sphere standard. The crew of that ship expressly avoided all radio and laser contact attempts. They instead used a maglight and Morse code to ask what type of ship the Slipstream was. The bridge crew tuned in to the standard military channels and picked up encoded signals. Tuning to a civilian channel, they were greeted by an ISN (Imperium Stellar News) reporter. She spoke Terran English and reported on the continued terrorist attacks by the rebel nation "Federated Suns" against Imperium WarShips in the Achernar Frontier Zone. At this point CoB called a briefing to relay the info on the mis-jump. Into the Gammek Base... Making a deal with the PsiCop for supplies and a copy of the Encyclopedia Imperium... Meeting Captain Crais of the T.I.V. Zalbinion after killing his brother... ![]()
Landing on planet, going through Customs... ![]()
Discovering a Prince, heading to the Triumph in style... ![]()
Using the Cult of the Warship to help rescue Buffy from the PsiCorps... ![]()
Escaping offworld with Lizzie's help, fighting the Zalbinion, calling in help... The Jump to Northwind... Find four more warships and a very confused Gammek Base commander... ![]()
Just wait 'till the Invincible arrives... ![]()
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Figuring out when they had to jump back in time to fix the chain of events that cause this reality, the party fled for the Ozawa jumpgate to steal a quickcharge and jump out. With the help of the last of the Inner Sphere WarShips (who had also misjumped into this alternate universe at the end of the Second Succession War and caused the Cult of the WarShip), the party fled for a jumpgate while the Invincable covered them. The ancient ship took out several of the smaller Imperial PeaceKeeper warships before succumbing to her wounds. As the great ship sank she activated her jump drive within the field of the jumpgate, destroying everything for hundreds of kilometers around.
Meanwhile, the party successfully jumped back in time to 2236 above Northwind. There, they mounted their 'mechs and single-handedly managed to fend off an entire Terran Alliance invasion. Then again, 'mechs wouldn't be invented for a few centuries, so they had the tactical advantage. Even so, Ian's beloved Warhammer was shot out from under him. The tale of Ian's bravery lived on through the ages though, as the symbol painted on the chest of his 'mech led to the legend of the Burning Claymores.
With dwindling irradiated Germanium ("Chronitons" as the CoB put it in his briefing) and time running out, the party loaded up the Freedom (still sporting a Terran Imperial transponder) and blasted back to the Slipstream. They had left most of their passengers from Murchison behind. The civilians looked forward to helping colonize such a world rich with life. Ryoko, one of the mech pilots, quietly decided to stay as well--slippnig out before the crew launched. It was later revealed that Ryoko married the leader of the Murchison colonists, who's last name was Merritt. Written notes from Ryoko have already begun popping up places, warmly teasing her great great great great and then some grandson Ian.
The party split the crew and remaining passengers up between the Freedom and the Slipstream for the time-jump to Terra. There was worry that the Freedom might get sheared off in the passage, so most of the people went over to the jumpship. Ian, JC, Rabid, Visp, Red, Gabriel, Sinclair, Jenessa, Melissa and a few others stayed behind on the dropship. Good thing too, during the strained jump something terribly odd happened. The normal 30 second jump seemed to take over 30 minutes on the Freedom, but through a horrible time-dialation the crew of the Slipstream experienced a voyage of just over 300 years.
The events seen through the viewport into the jumpship were a blur, with the burst of grenery growing through artificial seasons and the occasional flashes of wars. The crew that the party met at the end of the voyage was one far removed from the one that had boarded the jumpship a scant half hour earlier. The leader of the tribe was named Cob, a rank title. The girl was in her 20's and was wearing the tattered remains of the original Chief of the Boat's jacket. They told an amazing tale of survival and hope. Born to several generations of spacefareres, they had kept the crew of the Freedom alive when rebels threatened to eject the dropship. This had aparantly occured several times over the years. It quickly began to hit the party that they would never see their friends again, Fiona, Daniel, Meredith and the rest were gone forever.
The combined crews had successfully arrived in the Cradle of Humanity several months after they had dissapeared fleeing the Murchison system. The party and the tribal crew of the Slipstream were just getting acquainted when the two ships were hailed. They had survived their trip to Terra, only to land under the guns of an ancient automated defence network. It was not pleased to see them. It is here that we begin the Northwind Irregular's second campaign.
The Northwind Irregulars can be contacted at 1stIrregulars@northwind.fedsuns.gov through any Comstar HGP transmitter.
Thank-you for your interest!
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