Boosterganger

Neo-Modern Street Gangs


Machine-enhanced warriors on the verge of cyberpsychosis, Boostergangs are the terrifying menace hunting the dark streets of the Combat Zone. While most of the gangs are feral animals taking joy from the deaths of their fellow man, some have banded together to protect those that can not protect themselves.

Like the proto-gangs of the late 20th Century, the modern Boostergangs act as a sort of foster family to their members--both supporting them and occasionally controlling them. Most of the Boosters have a "theme", and will kill any who do not agree with their sometimes odd beliefs.

Note: Most Boostergang characters that I have run have been NPCs. This is a Role Type not normally available to players, and the gangs that most PCs can belong to are either some sort of protection gang or a corporate sponsored organization. Be sure to work with the Referee when designing a Booster character and the gang they belong to so that they fit in the Ref's campaign. Annoying the GM is a sure way to get a sniper round through the character's helmet.

Blood Razor Boostergang Mamber


BASIC CAREER SKILLS

  • Rank
  • Awareness/Notice
  • Athletics
  • Streetwise
  • Brawling or Martial Arts
  • Melee
  • Intimidate
  • Weapon Skill (pick one)
  • CyberTech
  • Weaponsmith
Rank: This skill reflects how high the Boostergang member is in their respective pack-like gang. One half the Rank skill level number acts like a Solo's Combat Sense, giving a bonus to initiative, while the other half is exactly the same as a Nomad's Family ability--allowing the Boostergang member to call in gang members to help them. This skill is based on an average of the character's INT and REF stats.

"Three cybergangers in the same gray outfits came running out of the alley, only to be viciously raked down by two sweeping lines of glowing tracers. Their killers came into the street soon afterwards, hulking cyborgs in twitching frame-exoskeletons. They surveyed the battlefield, ruby lasersights slowly sweeping back and forth. One of the gray gangers moved slightly, the monster in blood red on the right slowly plodded up to him--each step demonstrating his sheer physical power. The brute fired a single shot to the head of its victim, the gray man's movement stopped. The thing began shaking and wheezing. I realized with horror that it was laughing."
Jene Dorman
Night City Resident


"Well, we're not all like that... Some of the gangs have formd simply to protect themselves from other gangs, and many are actually on Corporate payrolls! I lead an all-female gang. We look out for ourselves, and can occasionally stick up for others. Hey, somebody has to."
Rhea
Valkyries Boostergang


[Boosterganger] [Combat Engineer] [Cop] [Corporate]
[Detective] [Fixer] [Mafia] [Medtech] [Media] [Model]
[Netrunner] [Nomad] [Pilot] [Politician] [Ripperdoc] [Rocker]
[Salesman] [Soldier] [Solo] [Street-Preacher] [Techie]

Pilot and Detective original Character Roles by Jon Schow, used with permission.


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Background image by Christopher Webb
Rhea, Diana Hunter, and the Valkyries are Copyright 1994 John Ryan Decker



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Last Updated 31 October 2002