Urban Combat-Paramedics

In the Urban Jungle, Medtechs are highly trained Paramedics that are trained, equipped, and ready to respond to virtually any medical emergency with the minimum of equipment. Often used by Corporate Black-Ops teams for on the spot medical assistance, the Medtechs are a vital part of any team with an eye on survival. Be them Corp, Government, or Edgerunner.

Sometimes jokingly referred to as "walking medical kits" by more combat-oriented people, they will rarely be laughing when the Medtech is patching up their multiple bullet wounds in a dark alley somewhere. Aided by medical technology that was virtually unheard of in the late 20th Century, the Medics of the modern era can perform near-mystical operations with supplies that can often be carried in a duffel bag. Pity the 'runner that tangles with a boostergang without a Medtech at their back.

Dr. Julia Heller


  • Medical Tech
  • Awareness/Notice
  • Basic Tech
  • Diagnose
  • Education and General Knowledge
  • Cryotank Operation
  • Library Search
  • Chemistry or Pharmaceuticals
  • Zoology or Biology
  • Human Perception
Medical Tech: This is the character's ability to perform surgery using the multitude of advanced medical technologies that now dominate the field. A superset of the First Aid skill, Medical Tech can be used for anything from splinting a broken arm to implanting illegal cyberware. This skill is based of the character's TECH stat.

"What, a bioweapon? Barbaric bastards. What the hell is this world coming to? Fine, bring him inside, but lock the door quick. Put him down, right there. Ok, that's good, now stop screaming and hand me the scanner dammit. No, it won't hurt. Iím going to run a test on the boy, analyze some spinal fluid. Why is that? Because unlike a Ripperdoc Iím not about to harvest organs on a random guess by some maniac waving a gun. Yes, I mean you. So either shut up, or put it down, or both. Do you want your 'homey' to live or not? Look, all I know is what they taught me at medical school: There are certain rules about life in the Combat Zone and rule number one is young people die. Rule number two is doctors can't change rule number one. But we try..."

Dr. Julia Heller
Trauma Team International

[Boosterganger] [Combat Engineer] [Cop] [Corporate]
[Detective] [Fixer] [Mafia] [Medtech] [Media] [Model]
[Netrunner] [Nomad] [Pilot] [Politician] [Ripperdoc] [Rocker]
[Salesman] [Soldier] [Solo] [Street-Preacher] [Techie]

Pilot and Detective original Character Roles by Jon Schow, used with permission.

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Last Updated 31 October 2002