Techie

Masters of the Mechanical


Techies, the masters of all things mechanical, are the few people in the modern era that actually have some grasp on the electronic world that surrounds them. A crucial ability in an environmant were no one really knows how half the stuff works. Able to strip apart, repair, alter, and occasionally destroy virtually every piece of technology they can get their hands on.

Extremely valued members of society, a well-trained techie can mean the difference between a successful operation and dying amid the smoking remains of a thousand technological devices. Most of the combat types don't think they they need tech skills and tend to scoff at the Techs, but you can bet that they'll be grovelling at that same Techie's feet when the chips are down--you can't intimidate much when your cybernetic spinal column locks up. The smart Solos have learned the value of protecting their favorite Techie. Always willing to try out the newest gadget or "toy", Techies can be one of the most valued members of any Edgerunner team.

Brothers In Arms, Techis for hire


BASIC CAREER SKILLS

  • Jury Rig
  • Awareness/Notice
  • Basic Tech
  • CyberTech
  • Teaching
  • Education and General Knowledge
  • Electronics
  • TECH skill (pick one)
  • TECH skill (pick one)
  • TECH skill (pick one)
Jury Rig: The special ability of the Techie to temporarily repair or alter just about any piece of electronics or machinery. Predictably, this skill adds to the characters TECH stat.

"I've been playing with junk since I was five. I took apart my parent's Tri-vid set when I went looking for the tiny people inside, but I was able to put it back together again. I've been dabbling around with discarded electronics and old machinery ever since. If it's broke, I can fix it. If it ain't broke, I can upgrade it. Once hooked up a Robocab engine to my mountain bike... [laughs] oh boy, those were the good ole days! Recently I've been getting a lot of work for people needing 'special' jobs. Splicing boards into cyberdecks, boosting power to implanted weaponry, wiring up electronic codebreakers, home-made satellite dishes... Hell, I suppose I could make explosives out of chewing gum if I had to."

Dick "Magic Fingers" Strawbridge
Brothers In Arms, Techies for Hire


[Boosterganger] [Combat Engineer] [Cop] [Corporate]
[Detective] [Fixer] [Mafia] [Medtech] [Media] [Model]
[Netrunner] [Nomad] [Pilot] [Politician] [Ripperdoc] [Rocker]
[Salesman] [Soldier] [Solo] [Street-Preacher] [Techie]

Pilot and Detective original Character Roles by Jon Schow, used with permission.


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Last Updated 31 October 2002