Netrunner

‹ber-Hackers

Of every technology that has infiltrated and changed the modern world, the most quintessential piece is undoubtedly the personal computer system. It was the part of the post-Information Age that the average person was most directly exposed to--and the leading cause of the Technoshock Collapse. Those that learned how to use the technology and fit it into their lives had an instant advantage over their contemporaries--but some became truly powerful. Learning to ride the advance of new technologies like a massive wave, these people became the first Netrunners. Able to surf the edge of the technological wave like the Hackers and Phone-Phreaks before them, the new "Cypher-punks" took the neural-enhanced infiltration game to a new and deadly place. Screaming through the 'net at the speed of thought, the Netrunners battle programs, AIs, and each other for the almighty datastream. Information is Power, and they risk their very minds for it. Wheather they use the power to re-route the delivery of a new Lexoporche to their front door or slip some hidden data to the local cops to bust open a corporate slavery ring, the Netrunners are a major force to be reckoned with in the modern technological world.

In the Net


BASIC CAREER SKILLS

  • Interface
  • Awareness/Notice
  • Basic Tech
  • Education and General Knowledge
  • System Knowledge
  • Cybertech
  • Cyberdeck Design
  • Composition
  • Electronics
  • Programming
Interface: The ability of the Netrunner to opearate within the virtual world of the Neonet. Anyone can plug into the 'net, but only the Netrunners can really manipulate it to their whims. This skill is based off the character's INT stat.


"Information should be free. That's what it's all about. We're fighting Big Brother on his own turf, and someday we're going to win. The data that the corporations and govenments are keeping from the people is staggering: Toxic waste dumps, political scandals, covert wars killing thousands of innocent civilians--it's amazing. But you see, we're going to get that information and send it out to the world. This is it people, you know what to do. Itís time to show those neo-punk, twenty-something, corporate bastards whom not to fuck with."

Archmage
Netrunner, Komstellar Foundation


"They're nothing but thieves and hooligans, a scourge of the 'Net. This 'Rache Bartmoss' is the worst of the lot, wreaking mindless destruction across every continent and half the orbital stations. Someone really should find a way to hunt down an kill that ba-- adf fhja $6s fk3 gjfdkj (*^$#@23
*TRANSMISSION ENDED* "

Harris "The Hacker" Contundo
Sysop, Baker Pharmaceuticals IG


"I gotta be me..."

Rache Bartmoss
Netrunner at Large


[Boosterganger] [Combat Engineer] [Cop] [Corporate]
[Detective] [Fixer] [Mafia] [Medtech] [Media] [Model]
[Netrunner] [Nomad] [Pilot] [Politician] [Ripperdoc] [Rocker]
[Salesman] [Soldier] [Solo] [Street-Preacher] [Techie]

Pilot and Detective original Character Roles by Jon Schow, used with permission.


Home Current Campaign DelCor 2035 Corps NPCs Cyber Writing Cyber Art Contact Info Links

[Return to the Cyberpunk home page]



Link to R. Talsorian
Cyberpunk 2.0.2.0. is a Registered Trademark of R. Talsorian Corporation.
Original Cyberpunk material Copyright by the R. Talsorian Corporation.
All Rights Reserved. Used without permission. Any use of R. Talsorian
Corporation's copyrighted material or trademarks in this file should
not be viewed as a challenge to those copyrights or trademarks.

Other images copyright by their original owners.
   


Background image by Christopher Webb
Rhea, Diana Hunter, and the Valkyries are Copyright © 1994 John Ryan Decker



[E-mail the Sysop]
Last Updated 31 October 2002