Combat Engineer
Explosive and Structural Experts
Trained by some of the most elite militry and corporate engineering corps in the
world. Combat Engineers are trained in troop leading procedures, demolitions
(conventional and expedient), mountaineering operations, aerial operations, airborne
operations, foreign weapons, land navigation, waterborne operations and contingency threat
removal. Sometimes including the use of the battle drills and specialized engineer techniques
designed to allow military units to build fortifications as well as destroy key
elements of the enemies' physical infrastructure. Rarely seen in the mean streats on the city unless assigned to an occupying force, Combat Engineers can be invaluable to an Edgerunner team interested in hard core urban renual--through the use of high explosives. Perfect for building infiltrations and shoring up your defences against a Boostergang attack, the Combat Engineers have been a vital part of military victories since the Greeks sacked Troy with a giant straw horse.
BASIC CAREER SKILLS
Engineering: An advanced form of Basic Tech dealing with large structures such as buildings, bridges, and subway systems. This skill allows the creation, repair, and study of those structures. +3 you can assist in repairs and planning. +5 You can design your own system. +8 You can pick apart systems for weak spots, "Set that demolition charge riiiight here..." +10 You can visualize structures based on their rubble, design entire city systems, and really kick-ass at SimCity(tm). This skill is based on TECH.
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"The test results on the gas are in. It's composed of nitrogen, oxygen, and carbon monoxide, with traces of argon, neon and krypton. Umm.. It's air, sir."
"Everything is ready to go. I want to get away, the cops are closing in. Pay me what you owe me and I'll be out of your hair."
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Pilot and Detective original Character Roles for Cyberpunk by Jon Schow, used with permission.
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