Detective

21st Century Gumshoes and P.I.'s


Private Eyes, Gum Shoes, Flat Foots, Skip Tracers... Detectives. Those that see things that others miss, piece together clues that no one else found, and make the right connections to solve their current case. No matter how different, all Detectives attempt to solve their cases with blade-sharp analysis and extremely careful pursuit of all clues. Some flaunt their mental superiority to intimidate their opponents, while others hide their investigations with an apparant shambling, disorganised nature that makes the criminal underestimate them. There are even a rare few that do everything so over that top that no one takes them seriously--until they apparantly "suddenly" solve the crime with a series of brilliant conclusions.

A requirement for every Police department, Corporation, and most governmant agencies, the use of privately hired Detectives by the general population has jumped in recent years. Weather for good or bad, it looks as if the Detectives of the world will have solid employment indefinatly.




BASIC CAREER SKILLS

  • Search
  • Awareness/Notice
  • Interrogation
  • Streetwise
  • Handgun
  • Wardrobe and Style
  • Shadow/Track
  • Pick Lock
  • Human Perception
  • Persuasion/Fast Talk
Search: Is a specialized form of Awareness/Notice that allows the character to pick up clues, notice tiny incongruencies, and locate hidden information (be it scouring over a room or delve into a musty library). For police detectives, 1/2 of the character's Search skill is counted as Authority. This skill is based on INT.

Detectives Hoffman and Shadkins

HOFFMAN: They're at the waterworks. We tracked the hack route there.
SHADKINS: So he plans to do something to the city's water supply?
HOFFMAN: Get the anti-terrorist squad, that'll fix him!
SHADKINS: Don't we need permission? If we don't, there'll be serious trouble.
HOFFMAN: If we go through the channels, we'll never catch him!

Detectives Hoffman and Shadkins
ISSP Alva City, Mars






Fad

"There was trouble on the prison transport ship headed for Pluto. That was six hours ago. Apparently there was an electrical malfunction. The prisoners took advantage of it and rioted. I don't know all the details yet. Apparently the police don't know where they went either. If they are to hijack another ship, they'll be somewhere close to their original route, at a place where they can hide. Let's start searching there."

Detective Fad
ISSP Ganymede


[Assassin] [Combat Engineer] [Cop] [Corporate] [Cowboy]
[Detective] [Doctor] [Drifter] [Fixer] [Gambler] [Hacker]
[Model] [Musician] [Pilot] [Politician] [Reporter] [Salesman]
[Soldier] [Street-Preacher] [Syndicate] [Techie] [Thug] [Trucker]

Pilot and Detective original Character Roles for Cyberpunk by Jon Schow, used with permission.


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Last Updated: 4 August 2003